Founder
Matthew Rushworth
I started Blindsided Games to turn systems design ideas into shipped products, not prototypes that stall.
Since 2022, that work has grown into a multi-platform catalog, including Steam launches and active live
updates for community-backed titles.
My focus is practical execution: clear information architecture, durable progression design, and fast
iteration cycles that keep each release improving after launch.
Outside development, I am a father building games around real-world time constraints. That perspective
shapes every product decision: the game should be rewarding, understandable, and respectful of player time.