My passion lies with incremental games.
I am legally blind, so building traditional 2D or 3D action spaces can be limiting. I focus on dense, readable UI-driven game systems where clarity, progression, and momentum are the core experience.
I am legally blind, so building traditional 2D or 3D action spaces can be limiting. I focus on dense, readable UI-driven game systems where clarity, progression, and momentum are the core experience.
I am building this studio around real life, not around nonstop crunch. I am a father first, and that perspective shapes the way I make games: calm pacing, practical structure, and systems that respect people’s time.
This project is about enjoying the craft, shipping often, and building things I can be proud of over the long run.
I live with Stargardt visual impairment, which means detail-heavy scene reading can be difficult. That is why I focus on readable interfaces, strong contrast, and progression systems that feel clear without visual overload.
This is not a limitation narrative. It is a design constraint I work with directly, and it has made my games more intentional, more structured, and easier to understand moment to moment.
I use AI as a practical multiplier for research, drafting, and iteration loops. It does not replace game direction. It helps me move from idea to playable version quickly so I can focus on design choices and player experience.
The goal is disciplined execution: better tools, clearer workflows, and more shipped improvements.
A live catalog of projects across browser, desktop, and mobile storefronts.
Production-focused incremental design with long-tail progression tuned for mobile sessions.
Fleet progression, combat loops, and strategic scaling in a streamlined UX shell.
Expands the Dyson Swarm lineage with deeper strategic tradeoffs and cleaner progression pacing.
Chaotic physics-driven progression layered with idle-style upgrade loops.
A long-running idle strategy release available across mobile and desktop storefronts.
Relaxed session design with compounding systems built for consistent daily play.
Space progression systems focused on readable pacing and persistent advancement.
Arcade movement and route mastery with support across mobile and Steam.
Experimental defense sandbox used to test encounter design and economy pacing.
Eight themed volumes with 50-question packs covering pop culture, history, science, and more.
If you want to support ongoing development, updates, and future releases, you can contribute directly. Every bit of support helps me keep building.
Open the contact form for support, business, or collaboration messages. You can also use the Discord shortcut inside the panel.